Transforming Ideas Into Reality 🚀

Crafting Digital
Masterpieces

We blend creativity with technology to build experiences that inspire and innovate. Let's create something extraordinary together.

React
Next.js
Tailwind
const innovation = true;
await createMagic();
inspire() { return 'Innovation'; }
let creativity = 'Unlimited';

Interactive Code Playground

<!DOCTYPE html>
            <html lang="en">
            <head>
              <meta charset="UTF-8">
              <meta name="viewport" content="width=device-width, initial-scale=1.0">
              <title>Document</title>
              <style>
                @import url('https://fonts.googleapis.com/css2?family=Roboto&display=swap');
                html, body { 
                  margin: 0;
                  height: 100%;
                  overflow: hidden;
                  font-family: 'Roboto' !important; 
                  color: white;
                  font-size: 9px;
                }
                #magic {
                  position: fixed;
                  width: 100%;
                  height: 100vh;
                  display: block;
                  top: 0;
                  left: 0;
                  z-index: -9999;
                }
                .playground{
                  position: fixed;
                  width: 100%;
                  height: 100vh;
                  display: block;
                  top: 0;
                  left: 0;
                  display: flex;
                  flex-wrap: nowrap;
                  flex-direction: column;
                  justify-content: flex-end;
                  align-items: center;
                }
                .bottomPosition{
                  text-align: center;
                  margin-bottom: 50px;
                }
                .minText{
                  font-size: 14px;
                }
                a {
                  color: white;
                  font-size: 12px;
                  text-decoration: none;
                }
                .logo {
                  width: 50px;
                  height: 50px;
                }
                .special {
                    user-select: none; /* Disable text selection */
                    -webkit-user-select: none; /* For Safari */
                    -moz-user-select: none; /* For Firefox */
                    -ms-user-select: none; /* For Internet Explorer/Edge */
                  }
              </style>
            </head>
            <body>
              <script type="x-shader/x-vertex" id="vertexshader">
                attribute float size;
                attribute vec3 customColor;
                varying vec3 vColor;
                void main() {
                  vColor = customColor;
                  vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
                  gl_PointSize = size * ( 300.0 / -mvPosition.z );
                  gl_Position = projectionMatrix * mvPosition;
                }
              </script>
              <script type="x-shader/x-fragment" id="fragmentshader">
                uniform vec3 color;
                uniform sampler2D pointTexture;
                varying vec3 vColor;
                void main() {
                  gl_FragColor = vec4( color * vColor, 1.0 );
                  gl_FragColor = gl_FragColor * texture2D( pointTexture, gl_PointCoord );
                }
              </script>
              <div id="magic"></div>
              <div class="playground">
                <div class="bottomPosition">
                   <svg class="logo" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 278.8 278.8"><circle fill="#000205" cx="139.4" cy="139.4" r="139.4"/><g fill="none" stroke="#FFF" stroke-width="6.062" stroke-miterlimit="10"><path d="M214 183.4l-74.6 43.1-75.5-43.6V95.8l75.5-43.5 75.4 43.5v59.8l-11.3 6.5z"/><path d="M139.4 226.5l-18.8-38.2 18.8 10.8 75.4-43.5M63.9 95.8l75.3 43.6 75.6-43.6M139.2 139.4v59.7"/></g>
                     </svg>
                      <h1 class="special">ABYHUDYAYA TECH <br><span class="minText">Creative developers</span><br><span class="minText">Asif & Yasin</span></h1>
                </div>
              </div>
              <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
              <script>
              const preload = () => {
                let manager = new THREE.LoadingManager();
                manager.onLoad = function() { 
                  const environment = new Environment( typo, particle );
                }
          
                var typo = null;
                const loader = new THREE.FontLoader( manager );
                const font = loader.load('https://res.cloudinary.com/dydre7amr/raw/upload/v1612950355/font_zsd4dr.json', function ( font ) { typo = font; });
                const particle = new THREE.TextureLoader( manager ).load( 'https://res.cloudinary.com/dfvtkoboz/image/upload/v1605013866/particle_a64uzf.png');
              }
          
              if ( document.readyState === "complete" || (document.readyState !== "loading" && !document.documentElement.doScroll))
                preload ();
              else
                document.addEventListener("DOMContentLoaded", preload ); 
          
              class Environment {
                constructor( font, particle ){ 
                  this.font = font;
                  this.particle = particle;
                  this.container = document.querySelector( '#magic' );
                  this.scene = new THREE.Scene();
                  this.createCamera();
                  this.createRenderer();
                  this.setup()
                  this.bindEvents();
                }
          
                bindEvents(){
                  window.addEventListener('resize', this.onWindowResize.bind(this));
                }
          
                setup(){ 
                  this.createParticles = new CreateParticles(this.scene, this.font, this.particle, this.camera, this.renderer);
                }
          
                render() {
                  this.createParticles.render()
                  this.renderer.render(this.scene, this.camera)
                }
          
                createCamera() {
                  this.camera = new THREE.PerspectiveCamera(65, this.container.clientWidth / this.container.clientHeight, 1, 10000);
                  this.camera.position.set(0, 0, 100);
                }
          
                createRenderer() {
                  this.renderer = new THREE.WebGLRenderer();
                  this.renderer.setSize(this.container.clientWidth, this.container.clientHeight);
                  this.renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
                  this.renderer.outputEncoding = THREE.sRGBEncoding;
                  this.container.appendChild(this.renderer.domElement);
                  this.renderer.setAnimationLoop(() => { this.render() })
                }
          
                onWindowResize(){
                  this.camera.aspect = this.container.clientWidth / this.container.clientHeight;
                  this.camera.updateProjectionMatrix();
                  this.renderer.setSize(this.container.clientWidth, this.container.clientHeight);
                }
              }
          
              class CreateParticles {
                constructor(scene, font, particleImg, camera, renderer) {
                  this.scene = scene;
                  this.font = font;
                  this.particleImg = particleImg;
                  this.camera = camera;
                  this.renderer = renderer;
                  
                  this.raycaster = new THREE.Raycaster();
                  this.mouse = new THREE.Vector2(-200, 200);
                  
                  this.colorChange = new THREE.Color();
                  this.buttom = false;
          
                  this.data = {
                    text: 'FUTURE\nIS NOW',
                    amount: 1500,
                    particleSize: 1,
                    particleColor: 0xffffff,
                    textSize: 16,
                    area: 250,
                    ease: .05,
                  }
          
                  this.setup();
                  this.bindEvents();
                }
          
                setup(){
                  const geometry = new THREE.PlaneGeometry(
                    this.visibleWidthAtZDepth(100, this.camera),
                    this.visibleHeightAtZDepth(100, this.camera)
                  );
                  const material = new THREE.MeshBasicMaterial({ color: 0x00ff00, transparent: true });
                  this.planeArea = new THREE.Mesh(geometry, material);
                  this.planeArea.visible = false;
                  this.createText();
                }
          
                bindEvents() {
                  // Mouse events
                  document.addEventListener('mousedown', this.onMouseDown.bind(this));
                  document.addEventListener('mousemove', this.onMouseMove.bind(this));
                  document.addEventListener('mouseup', this.onMouseUp.bind(this));
                  
                  // Touch events
                  document.addEventListener('touchstart', this.onTouchStart.bind(this));
                  document.addEventListener('touchmove', this.onTouchMove.bind(this));
                  document.addEventListener('touchend', this.onTouchEnd.bind(this));
                }
          
                onTouchStart(event) {
                  event.preventDefault();
                  const touch = event.touches[0];
                  this.mouse.x = (touch.clientX / window.innerWidth) * 2 - 1;
                  this.mouse.y = -(touch.clientY / window.innerHeight) * 2 + 1;
          
                  const vector = new THREE.Vector3(this.mouse.x, this.mouse.y, 0.5);
                  vector.unproject(this.camera);
                  const dir = vector.sub(this.camera.position).normalize();
                  const distance = -this.camera.position.z / dir.z;
                  this.currenPosition = this.camera.position.clone().add(dir.multiplyScalar(distance));
                  
                  this.buttom = true;
                  this.data.ease = .01;
                }
          
                onTouchMove(event) {
                  event.preventDefault();
                  const touch = event.touches[0];
                  this.mouse.x = (touch.clientX / window.innerWidth) * 2 - 1;
                  this.mouse.y = -(touch.clientY / window.innerHeight) * 2 + 1;
                }
          
                onTouchEnd(event) {
                  event.preventDefault();
                  this.buttom = false;
                  this.data.ease = .05;
                }
          
                onMouseDown(event){
                  this.mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
                  this.mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
          
                  const vector = new THREE.Vector3(this.mouse.x, this.mouse.y, 0.5);
                  vector.unproject(this.camera);
                  const dir = vector.sub(this.camera.position).normalize();
                  const distance = -this.camera.position.z / dir.z;
                  this.currenPosition = this.camera.position.clone().add(dir.multiplyScalar(distance));
                  
                  this.buttom = true;
                  this.data.ease = .01;
                }
          
                onMouseUp(){
                  this.buttom = false;
                  this.data.ease = .05;
                }
          
                onMouseMove(event) { 
                  this.mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
                  this.mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
                }
          
                render() {
                  const time = ((.001 * performance.now())%12)/12;
                  const zigzagTime = (1 + (Math.sin(time * 2 * Math.PI)))/6;
          
                  this.raycaster.setFromCamera(this.mouse, this.camera);
                  const intersects = this.raycaster.intersectObject(this.planeArea);
          
                  if (intersects.length > 0) {
                    const pos = this.particles.geometry.attributes.position;
                    const copy = this.geometryCopy.attributes.position;
                    const coulors = this.particles.geometry.attributes.customColor;
                    const size = this.particles.geometry.attributes.size;
          
                    const mx = intersects[0].point.x;
                    const my = intersects[0].point.y;
                    const mz = intersects[0].point.z;
          
                    for (var i = 0, l = pos.count; i < l; i++) {
                      const initX = copy.getX(i);
                      const initY = copy.getY(i);
                      const initZ = copy.getZ(i);
          
                      let px = pos.getX(i);
                      let py = pos.getY(i);
                      let pz = pos.getZ(i);
          
                      this.colorChange.setHSL(.5, 1, 1)
                      coulors.setXYZ(i, this.colorChange.r, this.colorChange.g, this.colorChange.b)
                      coulors.needsUpdate = true;
          
                      size.array[i] = this.data.particleSize;
                      size.needsUpdate = true;
          
                      let dx = mx - px;
                      let dy = my - py;
                      const dz = mz - pz;
          
                      const mouseDistance = this.distance(mx, my, px, py)
                      let d = (dx = mx - px) * dx + (dy = my - py) * dy;
                      const f = -this.data.area/d;
          
                      if (this.buttom) { 
                        const t = Math.atan2(dy, dx);
                        px -= f * Math.cos(t);
                        py -= f * Math.sin(t);
          
                        this.colorChange.setHSL(.5 + zigzagTime, 1.0, .5)
                        coulors.setXYZ(i, this.colorChange.r, this.colorChange.g, this.colorChange.b)
                        coulors.needsUpdate = true;
          
                        if ((px > (initX + 70)) || (px < (initX - 70)) || (py > (initY + 70) || (py < (initY - 70)))) {
                          this.colorChange.setHSL(.15, 1.0, .5)
                          coulors.setXYZ(i, this.colorChange.r, this.colorChange.g, this.colorChange.b)
                          coulors.needsUpdate = true;
                        }
                      } else {
                        if (mouseDistance < this.data.area) {
                          if (i%5==0) {
                            const t = Math.atan2(dy, dx);
                            px -= .03 * Math.cos(t);
                            py -= .03 * Math.sin(t);
          
                            this.colorChange.setHSL(.15, 1.0, .5)
                            coulors.setXYZ(i, this.colorChange.r, this.colorChange.g, this.colorChange.b)
                            coulors.needsUpdate = true;
          
                            size.array[i] = this.data.particleSize /1.2;
                            size.needsUpdate = true;
                          } else {
                            const t = Math.atan2(dy, dx);
                            px += f * Math.cos(t);
                            py += f * Math.sin(t);
          
                            pos.setXYZ(i, px, py, pz);
                            pos.needsUpdate = true;
          
                            size.array[i] = this.data.particleSize * 1.3;
                            size.needsUpdate = true;
                          }
          
                          if ((px > (initX + 10)) || (px < (initX - 10)) || (py > (initY + 10) || (py < (initY - 10)))) {
                            this.colorChange.setHSL(.15, 1.0, .5)
                            coulors.setXYZ(i, this.colorChange.r, this.colorChange.g, this.colorChange.b)
                            coulors.needsUpdate = true;
          
          size.array[i] = this.data.particleSize /1.8;
          size.needsUpdate = true;
          }
          }
          }
          
          px += (initX - px) * this.data.ease;
          py += (initY - py) * this.data.ease;
          pz += (initZ - pz) * this.data.ease;
          
          pos.setXYZ(i, px, py, pz);
          pos.needsUpdate = true;
          }
          }
          }
          
          createText() {
          let thePoints = [];
          
          let shapes = this.font.generateShapes(this.data.text, this.data.textSize);
          let geometry = new THREE.ShapeGeometry(shapes);
          geometry.computeBoundingBox();
          
          const xMid = -0.5 * (geometry.boundingBox.max.x - geometry.boundingBox.min.x);
          const yMid = (geometry.boundingBox.max.y - geometry.boundingBox.min.y) / 2.85;
          
          geometry.center();
          
          let holeShapes = [];
          
          for (let q = 0; q < shapes.length; q++) {
          let shape = shapes[q];
          
          if (shape.holes && shape.holes.length > 0) {
          for (let j = 0; j < shape.holes.length; j++) {
          let hole = shape.holes[j];
          holeShapes.push(hole);
          }
          }
          }
          shapes.push.apply(shapes, holeShapes);
          
          let colors = [];
          let sizes = [];
          
          for (let x = 0; x < shapes.length; x++) {
          let shape = shapes[x];
          const amountPoints = (shape.type == 'Path') ? this.data.amount/2 : this.data.amount;
          let points = shape.getSpacedPoints(amountPoints);
          
          points.forEach((element, z) => {
          const a = new THREE.Vector3(element.x, element.y, 0);
          thePoints.push(a);
          colors.push(this.colorChange.r, this.colorChange.g, this.colorChange.b);
          sizes.push(1);
          });
          }
          
          let geoParticles = new THREE.BufferGeometry().setFromPoints(thePoints);
          geoParticles.translate(xMid, yMid, 0);
          
          geoParticles.setAttribute('customColor', new THREE.Float32BufferAttribute(colors, 3));
          geoParticles.setAttribute('size', new THREE.Float32BufferAttribute(sizes, 1));
          
          const material = new THREE.ShaderMaterial({
          uniforms: {
          color: { value: new THREE.Color(0xffffff) },
          pointTexture: { value: this.particleImg }
          },
          vertexShader: document.getElementById('vertexshader').textContent,
          fragmentShader: document.getElementById('fragmentshader').textContent,
          blending: THREE.AdditiveBlending,
          depthTest: false,
          transparent: true,
          });
          
          this.particles = new THREE.Points(geoParticles, material);
          this.scene.add(this.particles);
          
          this.geometryCopy = new THREE.BufferGeometry();
          this.geometryCopy.copy(this.particles.geometry);
          }
          
          visibleHeightAtZDepth(depth, camera) {
          const cameraOffset = camera.position.z;
          if (depth < cameraOffset) depth -= cameraOffset;
          else depth += cameraOffset;
          
          const vFOV = camera.fov * Math.PI / 180;
          return 2 * Math.tan(vFOV / 2) * Math.abs(depth);
          }
          
          visibleWidthAtZDepth(depth, camera) {
          const height = this.visibleHeightAtZDepth(depth, camera);
          return height * camera.aspect;
          }
          
          distance(x1, y1, x2, y2) {
          return Math.sqrt(Math.pow((x1 - x2), 2) + Math.pow((y1 - y2), 2));
          }
          }
              </script>
            </body>
            </html>
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