We blend creativity with technology to build experiences that inspire and innovate. Let's create something extraordinary together.
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
<style>
@import url('https://fonts.googleapis.com/css2?family=Roboto&display=swap');
html, body {
margin: 0;
height: 100%;
overflow: hidden;
font-family: 'Roboto' !important;
color: white;
font-size: 9px;
}
#magic {
position: fixed;
width: 100%;
height: 100vh;
display: block;
top: 0;
left: 0;
z-index: -9999;
}
.playground{
position: fixed;
width: 100%;
height: 100vh;
display: block;
top: 0;
left: 0;
display: flex;
flex-wrap: nowrap;
flex-direction: column;
justify-content: flex-end;
align-items: center;
}
.bottomPosition{
text-align: center;
margin-bottom: 50px;
}
.minText{
font-size: 14px;
}
a {
color: white;
font-size: 12px;
text-decoration: none;
}
.logo {
width: 50px;
height: 50px;
}
.special {
user-select: none; /* Disable text selection */
-webkit-user-select: none; /* For Safari */
-moz-user-select: none; /* For Firefox */
-ms-user-select: none; /* For Internet Explorer/Edge */
}
</style>
</head>
<body>
<script type="x-shader/x-vertex" id="vertexshader">
attribute float size;
attribute vec3 customColor;
varying vec3 vColor;
void main() {
vColor = customColor;
vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
gl_PointSize = size * ( 300.0 / -mvPosition.z );
gl_Position = projectionMatrix * mvPosition;
}
</script>
<script type="x-shader/x-fragment" id="fragmentshader">
uniform vec3 color;
uniform sampler2D pointTexture;
varying vec3 vColor;
void main() {
gl_FragColor = vec4( color * vColor, 1.0 );
gl_FragColor = gl_FragColor * texture2D( pointTexture, gl_PointCoord );
}
</script>
<div id="magic"></div>
<div class="playground">
<div class="bottomPosition">
<svg class="logo" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 278.8 278.8"><circle fill="#000205" cx="139.4" cy="139.4" r="139.4"/><g fill="none" stroke="#FFF" stroke-width="6.062" stroke-miterlimit="10"><path d="M214 183.4l-74.6 43.1-75.5-43.6V95.8l75.5-43.5 75.4 43.5v59.8l-11.3 6.5z"/><path d="M139.4 226.5l-18.8-38.2 18.8 10.8 75.4-43.5M63.9 95.8l75.3 43.6 75.6-43.6M139.2 139.4v59.7"/></g>
</svg>
<h1 class="special">ABYHUDYAYA TECH <br><span class="minText">Creative developers</span><br><span class="minText">Asif & Yasin</span></h1>
</div>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script>
const preload = () => {
let manager = new THREE.LoadingManager();
manager.onLoad = function() {
const environment = new Environment( typo, particle );
}
var typo = null;
const loader = new THREE.FontLoader( manager );
const font = loader.load('https://res.cloudinary.com/dydre7amr/raw/upload/v1612950355/font_zsd4dr.json', function ( font ) { typo = font; });
const particle = new THREE.TextureLoader( manager ).load( 'https://res.cloudinary.com/dfvtkoboz/image/upload/v1605013866/particle_a64uzf.png');
}
if ( document.readyState === "complete" || (document.readyState !== "loading" && !document.documentElement.doScroll))
preload ();
else
document.addEventListener("DOMContentLoaded", preload );
class Environment {
constructor( font, particle ){
this.font = font;
this.particle = particle;
this.container = document.querySelector( '#magic' );
this.scene = new THREE.Scene();
this.createCamera();
this.createRenderer();
this.setup()
this.bindEvents();
}
bindEvents(){
window.addEventListener('resize', this.onWindowResize.bind(this));
}
setup(){
this.createParticles = new CreateParticles(this.scene, this.font, this.particle, this.camera, this.renderer);
}
render() {
this.createParticles.render()
this.renderer.render(this.scene, this.camera)
}
createCamera() {
this.camera = new THREE.PerspectiveCamera(65, this.container.clientWidth / this.container.clientHeight, 1, 10000);
this.camera.position.set(0, 0, 100);
}
createRenderer() {
this.renderer = new THREE.WebGLRenderer();
this.renderer.setSize(this.container.clientWidth, this.container.clientHeight);
this.renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
this.renderer.outputEncoding = THREE.sRGBEncoding;
this.container.appendChild(this.renderer.domElement);
this.renderer.setAnimationLoop(() => { this.render() })
}
onWindowResize(){
this.camera.aspect = this.container.clientWidth / this.container.clientHeight;
this.camera.updateProjectionMatrix();
this.renderer.setSize(this.container.clientWidth, this.container.clientHeight);
}
}
class CreateParticles {
constructor(scene, font, particleImg, camera, renderer) {
this.scene = scene;
this.font = font;
this.particleImg = particleImg;
this.camera = camera;
this.renderer = renderer;
this.raycaster = new THREE.Raycaster();
this.mouse = new THREE.Vector2(-200, 200);
this.colorChange = new THREE.Color();
this.buttom = false;
this.data = {
text: 'FUTURE\nIS NOW',
amount: 1500,
particleSize: 1,
particleColor: 0xffffff,
textSize: 16,
area: 250,
ease: .05,
}
this.setup();
this.bindEvents();
}
setup(){
const geometry = new THREE.PlaneGeometry(
this.visibleWidthAtZDepth(100, this.camera),
this.visibleHeightAtZDepth(100, this.camera)
);
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00, transparent: true });
this.planeArea = new THREE.Mesh(geometry, material);
this.planeArea.visible = false;
this.createText();
}
bindEvents() {
// Mouse events
document.addEventListener('mousedown', this.onMouseDown.bind(this));
document.addEventListener('mousemove', this.onMouseMove.bind(this));
document.addEventListener('mouseup', this.onMouseUp.bind(this));
// Touch events
document.addEventListener('touchstart', this.onTouchStart.bind(this));
document.addEventListener('touchmove', this.onTouchMove.bind(this));
document.addEventListener('touchend', this.onTouchEnd.bind(this));
}
onTouchStart(event) {
event.preventDefault();
const touch = event.touches[0];
this.mouse.x = (touch.clientX / window.innerWidth) * 2 - 1;
this.mouse.y = -(touch.clientY / window.innerHeight) * 2 + 1;
const vector = new THREE.Vector3(this.mouse.x, this.mouse.y, 0.5);
vector.unproject(this.camera);
const dir = vector.sub(this.camera.position).normalize();
const distance = -this.camera.position.z / dir.z;
this.currenPosition = this.camera.position.clone().add(dir.multiplyScalar(distance));
this.buttom = true;
this.data.ease = .01;
}
onTouchMove(event) {
event.preventDefault();
const touch = event.touches[0];
this.mouse.x = (touch.clientX / window.innerWidth) * 2 - 1;
this.mouse.y = -(touch.clientY / window.innerHeight) * 2 + 1;
}
onTouchEnd(event) {
event.preventDefault();
this.buttom = false;
this.data.ease = .05;
}
onMouseDown(event){
this.mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
this.mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
const vector = new THREE.Vector3(this.mouse.x, this.mouse.y, 0.5);
vector.unproject(this.camera);
const dir = vector.sub(this.camera.position).normalize();
const distance = -this.camera.position.z / dir.z;
this.currenPosition = this.camera.position.clone().add(dir.multiplyScalar(distance));
this.buttom = true;
this.data.ease = .01;
}
onMouseUp(){
this.buttom = false;
this.data.ease = .05;
}
onMouseMove(event) {
this.mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
this.mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
}
render() {
const time = ((.001 * performance.now())%12)/12;
const zigzagTime = (1 + (Math.sin(time * 2 * Math.PI)))/6;
this.raycaster.setFromCamera(this.mouse, this.camera);
const intersects = this.raycaster.intersectObject(this.planeArea);
if (intersects.length > 0) {
const pos = this.particles.geometry.attributes.position;
const copy = this.geometryCopy.attributes.position;
const coulors = this.particles.geometry.attributes.customColor;
const size = this.particles.geometry.attributes.size;
const mx = intersects[0].point.x;
const my = intersects[0].point.y;
const mz = intersects[0].point.z;
for (var i = 0, l = pos.count; i < l; i++) {
const initX = copy.getX(i);
const initY = copy.getY(i);
const initZ = copy.getZ(i);
let px = pos.getX(i);
let py = pos.getY(i);
let pz = pos.getZ(i);
this.colorChange.setHSL(.5, 1, 1)
coulors.setXYZ(i, this.colorChange.r, this.colorChange.g, this.colorChange.b)
coulors.needsUpdate = true;
size.array[i] = this.data.particleSize;
size.needsUpdate = true;
let dx = mx - px;
let dy = my - py;
const dz = mz - pz;
const mouseDistance = this.distance(mx, my, px, py)
let d = (dx = mx - px) * dx + (dy = my - py) * dy;
const f = -this.data.area/d;
if (this.buttom) {
const t = Math.atan2(dy, dx);
px -= f * Math.cos(t);
py -= f * Math.sin(t);
this.colorChange.setHSL(.5 + zigzagTime, 1.0, .5)
coulors.setXYZ(i, this.colorChange.r, this.colorChange.g, this.colorChange.b)
coulors.needsUpdate = true;
if ((px > (initX + 70)) || (px < (initX - 70)) || (py > (initY + 70) || (py < (initY - 70)))) {
this.colorChange.setHSL(.15, 1.0, .5)
coulors.setXYZ(i, this.colorChange.r, this.colorChange.g, this.colorChange.b)
coulors.needsUpdate = true;
}
} else {
if (mouseDistance < this.data.area) {
if (i%5==0) {
const t = Math.atan2(dy, dx);
px -= .03 * Math.cos(t);
py -= .03 * Math.sin(t);
this.colorChange.setHSL(.15, 1.0, .5)
coulors.setXYZ(i, this.colorChange.r, this.colorChange.g, this.colorChange.b)
coulors.needsUpdate = true;
size.array[i] = this.data.particleSize /1.2;
size.needsUpdate = true;
} else {
const t = Math.atan2(dy, dx);
px += f * Math.cos(t);
py += f * Math.sin(t);
pos.setXYZ(i, px, py, pz);
pos.needsUpdate = true;
size.array[i] = this.data.particleSize * 1.3;
size.needsUpdate = true;
}
if ((px > (initX + 10)) || (px < (initX - 10)) || (py > (initY + 10) || (py < (initY - 10)))) {
this.colorChange.setHSL(.15, 1.0, .5)
coulors.setXYZ(i, this.colorChange.r, this.colorChange.g, this.colorChange.b)
coulors.needsUpdate = true;
size.array[i] = this.data.particleSize /1.8;
size.needsUpdate = true;
}
}
}
px += (initX - px) * this.data.ease;
py += (initY - py) * this.data.ease;
pz += (initZ - pz) * this.data.ease;
pos.setXYZ(i, px, py, pz);
pos.needsUpdate = true;
}
}
}
createText() {
let thePoints = [];
let shapes = this.font.generateShapes(this.data.text, this.data.textSize);
let geometry = new THREE.ShapeGeometry(shapes);
geometry.computeBoundingBox();
const xMid = -0.5 * (geometry.boundingBox.max.x - geometry.boundingBox.min.x);
const yMid = (geometry.boundingBox.max.y - geometry.boundingBox.min.y) / 2.85;
geometry.center();
let holeShapes = [];
for (let q = 0; q < shapes.length; q++) {
let shape = shapes[q];
if (shape.holes && shape.holes.length > 0) {
for (let j = 0; j < shape.holes.length; j++) {
let hole = shape.holes[j];
holeShapes.push(hole);
}
}
}
shapes.push.apply(shapes, holeShapes);
let colors = [];
let sizes = [];
for (let x = 0; x < shapes.length; x++) {
let shape = shapes[x];
const amountPoints = (shape.type == 'Path') ? this.data.amount/2 : this.data.amount;
let points = shape.getSpacedPoints(amountPoints);
points.forEach((element, z) => {
const a = new THREE.Vector3(element.x, element.y, 0);
thePoints.push(a);
colors.push(this.colorChange.r, this.colorChange.g, this.colorChange.b);
sizes.push(1);
});
}
let geoParticles = new THREE.BufferGeometry().setFromPoints(thePoints);
geoParticles.translate(xMid, yMid, 0);
geoParticles.setAttribute('customColor', new THREE.Float32BufferAttribute(colors, 3));
geoParticles.setAttribute('size', new THREE.Float32BufferAttribute(sizes, 1));
const material = new THREE.ShaderMaterial({
uniforms: {
color: { value: new THREE.Color(0xffffff) },
pointTexture: { value: this.particleImg }
},
vertexShader: document.getElementById('vertexshader').textContent,
fragmentShader: document.getElementById('fragmentshader').textContent,
blending: THREE.AdditiveBlending,
depthTest: false,
transparent: true,
});
this.particles = new THREE.Points(geoParticles, material);
this.scene.add(this.particles);
this.geometryCopy = new THREE.BufferGeometry();
this.geometryCopy.copy(this.particles.geometry);
}
visibleHeightAtZDepth(depth, camera) {
const cameraOffset = camera.position.z;
if (depth < cameraOffset) depth -= cameraOffset;
else depth += cameraOffset;
const vFOV = camera.fov * Math.PI / 180;
return 2 * Math.tan(vFOV / 2) * Math.abs(depth);
}
visibleWidthAtZDepth(depth, camera) {
const height = this.visibleHeightAtZDepth(depth, camera);
return height * camera.aspect;
}
distance(x1, y1, x2, y2) {
return Math.sqrt(Math.pow((x1 - x2), 2) + Math.pow((y1 - y2), 2));
}
}
</script>
</body>
</html>
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